wide·screen gam·ing fo·rum (wsgf):
[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
I'm VERY pleased to share with everyone, the brand new WSGF Podcast. This is something that I've wanted to do for a long time, but have never had the time to devote to it. Luckily two local Houston-area members of the WSGF, Simon "TheDestroyer" and Chris "peanut" have taking up idea, and will produce a regular podcast that covers WSGF news, gaming in general, and a look at their favorite rigs from reddit/r/battlestations.
The Elder Scrolls Online is a massively multiplayer online role-playing video game developed by ZeniMax Online Studios and released in 2014. It is a part of The Elder Scrolls video game franchise, of which it is the first open-ended multiplayer installment.
After March 16, 2015, the game has no more monthly subscription fee and is called by the sub title "Tamriel Unlimited".
Following on from my last video in this series this time I try to take a balanced look at how much of an advantage a multi-monitor system gives in first person shooters like Titanfall, Battlefield and Call of Duty, and whether or not it's reasonable to call it an unfair advantage. The game in the background is Titanfall, recorded during the beta, original resolution was 5040x1050 aspect ratio of (48:10). The video shows a replay that was original played on a single monitor, only the replay is being shown on a multi-monitor resolution.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select 4K quality from the drop down box and watch in fullscreen.
Ah, archeology: the millenia-old-yet-fully-functional trapped temples to ransack, the countless mummies and nazis to mow down, the mandatory female sidekick to flirt with.
Thief is a first person stealth game about pinching anything that's valuable that isn't bolted down, the idea to get in an out of a mark without being detected by the city watch. The games multi-monitor support is pretty good, it appears to implement the AMD and NVIDIA API, so it's horizontal plus and has a centred UI/HUD. However there are currently no SLI or Crossfire profiles for the game, resulting in reduced performance and some reports of objects disappearing at the edge of the screens. Widescreen support however is a little hit and miss currently, some have shown it to be vertial minus, while other have had it stretched, see the games detailed report and associated forum topic for more details.
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select 4K quality from the drop down box and watch in fullscreen.
Submitted by Anonymous on 27 February, 2014 - 11:30
The dark knight returns in what is in fact a prequel to the two Arkham games previously released. Not developed by Rocksteady Studios this time around, the weakest title in the series is also the first one not to be marred by GFWL-related issues, and to feature a multiplayer module.
Submitted by Anonymous on 24 February, 2014 - 09:06
Ikaruga is a vertical bullet hell shoot'em up, and has no right to have multi-monitor support, but it does do anyway, and it's pretty good. The game area is always a fixed vertical slice of the centre screen but the rest of the UI is correctly scaled and spaced out, it does mean you won't get much extra from playing this game at a triple-monitor resolution, but the fact it even works at all quiet frankly merits note, hence the video and the post.
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too, and yes, I know, making a video of this game running on a triple monitor system is kinda pointless, but the fact it runs as well as it does in spite of that was reason enough for me. Plus the games fun.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select 4K quality from the drop down box and watch in fullscreen.
Submitted by Anonymous on 22 February, 2014 - 10:09
The cave shooter mechanics of yore, coupled with today's graphics. As the fearless pilot of a thruster-powered space ship, you must destroy aliens and rescue civilians whilst avoiding to bump too harshly into the scenery.
If Retrobooster's 3D models are arguably not the most detailed, the subtle physics and the special FX are indeed... really slick. Impeccable flightstick support and a DRM-free demo always impress, too.
Submitted by Anonymous on 16 February, 2014 - 16:42
Titanfall is a multi-player only first person shooter with mechs, it pits you in 6v6 battles with NPC minion, you have to kill enemy pilots and minions to gain attrition points and to reduce the time till your can summon your Titan, a humanoid mech you can stomp around the battle field in, until it gets blown sky high. The games multi-monitor support is decent, it's horizontal plus by default, and does has an FoV slider, all be it a limited one, unfortunately the UI is spanned but usable the HUD however appears to be gone completely. The HUD is unfortunately scaled based on your resolutions width and the aspect ratio, so since multi-monitor resolutions appear under 16x9, then the HUD gets rendered 3 times to large and cuts the top and bottom 1/3 off.
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too, and yes, I know the 3 battles went really badly, the second video is a more competent attempt, but has no commentary.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select 4K quality from the drop down box and watch in fullscreen.