wide·screen gam·ing fo·rum (wsgf):
[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
Blades of Time is a hack-and-slash action-adventure game developed by Gaijin Entertainment and published by Konami. The game is a spiritual successor to Gaijin Entertainment's past work, X-Blades. Blades of Time was released on April 21, 2012 followed by the Mac OS X version a few days after.
In a recent post on the Microsoft Answers forum, Microsoft employee Daniel Moth stated, "DirectX 11.1 is part of Windows 8, just like DirectX 11 was part of Windows 7. DirectX 11 was made available for Vista .... but at this point there is no plan for DirectX 11.1 to be made available on Windows 7."
Submitted by skipclarke on 10 November, 2012 - 16:06
Progress: $952 / $3000
I'd like to thank everyone for their great response in our previous donation drive. You helped us cover our first half hosting costs, and the awards for 2011. We are coming to you one more time to ask for help, for our second half hosting costs and the 2012 awards.
As before, donating $25 will net you an "I Donated" badge, and donating $100 or more will get the "Like A Boss" badge added. All donations here will be cumulative for the year. If you donate more than $200, talk to me and we'll see about getting you a custom one-of-a-kind badge.
Please note - Prior to the donation drives, the *ONLY* people on the site to have the "Like a Boss" badge are the four-man Admin Team (skipclarke, AussieTimmeh, CrackerJackMack and Delphium).
Previously, we had stated that the badges would be on your profile for just 2012. I have decided that this is our last formal donation drive for hosting costs (we'll set up a generic donation button for 2013 onward), and I've decided that the donation related badges will stay on your profile permanently.
Below is the Q&A from the original donation drive earlier in the year.
What do I get for donating?
You get a nice warm fuzzy feeling in your heart. If you donate $25 or more, I'll add the "I Donated" badge to your profile. If you donate $100 or more, I'll also add the "Like a Boss" badge to your profile.
Submitted by AussieTimmeh on 9 November, 2012 - 22:30
Runaway: A Twist of Fate (also known as Runaway 3: A Twist of Fate) is a point-and-click graphical adventure. It is a game developed by Péndulo Studios and is the third and final chapter in the Runaway series.
The game has a 2D appearance, however only the backgrounds are in true 2D because the characters are rendered in 3D using cel-shaded animation.
Microstuttering is a defect in image quality, where small pauses appear, creating less smooth movement in games. The effect is shown in this short article from Extremetech.
Microstuttering has plagued SLI and Crossfire setups for a very long time now. Nvidia has spent much effort in reducing this by introducing hardware based frame metering with Keplar.
A new review from Toms Hardware regarding AMD's 7990 and Nvidia's 690 had some really interesting results in their tests. It seems that when they apply Dynamic V-sync control with the third party app RadeonPro, microstuttering is reduced to almost nothing. The graphs shows that crossfire are even smoother then single card solutions with DVC applied.
Submitted by skipclarke on 8 November, 2012 - 19:28
I have decided to begin stocking the WSGF Edition & HD Triple XL Stands personally, and shipping them directly to users. I worked out a deal with Ergotech so that I could take stock of the stands, and handle order processing myself. This allows me to ship same day (schedule permitting), and manage stocking levels better. This will provide you with better faster shipping, better service, and hopefully keep us from stocking out.
I have ordered 50 WSGF stands from Ergotech; 25 of them arrived last week, with another 25 arriving after the first of the year. I also have a stock of ICE Cubes, Short Poles and VESA Plates that I will be keeping here as well. I will be "downgrading" the WSGF Edition stands to make HD Triple XLs, for anyone who wants one of those. I will remove the tall pole, two pivots and the mini bar; replacing them with the short pole. I will then take the tale pole, mini bar and pivot, and create a 1+3 upgrade kit that I can then ship direct as well.
It's a pretty big investment to order 50 stands, but it's the best thing to do for me, you the customer, and the future of the product. So, if you've been waiting to order a stand - now is the time.
Submitted by skipclarke on 8 November, 2012 - 18:14
As part of our ongoing efforts to help better serve out community, and make the WSGF the bestest it can be, we've set up a site survey via SurveyMonkey. Your input will help us ensure that the site is being designed and shaped to meet your needs.
Submitted by skipclarke on 7 November, 2012 - 16:41
Many of today's popular games are about a co-operative experience. Shooters (both third-person and first-person) require at least a moderate amount of teamwork from their players, if those players expect to be successful. Squad-based shooters and tactical shooters require even more coordination and planning from players. Success in these games isn't the work of one person, it is the work of many moving parts reacting to situations as they unfold. Each person brings their own skillset, and each person is required to react dynamically as new needs arise.
MMOs such as World of Warcraft have expended this idea as well. The whole idea of a "raid group" is to design a much larger cooperative team, from a much larger pool of possible players and characters. The nature of an MMO means that your players are more variable in nature, and the characters (with all of the choices for race, class, skills, spells, armor, weapons, items, etc.) are infinitely more variable. But, even with the greater variances, many of these groups run like clockwork as they run through the end-game content over and over.
It may go without saying (and it often does), but it needs to be said - running a successful gaming website requires the same kind of teamwork. And I am lucky to have a great team. Our volunteer staff of Editors/Mods do a great job in the day-to-day running of the site, but I want to take a moment to really thank the Admin Team that works behind the scenes.
So after just 4 days of downtime (friday evening to tuesday lunch time), we have managed to complete the major migrations and updates.
We are now rocking back on the phpbb forums which has proven to give us much better response and performance across the entire site, we hope you enjoy these improvements!
While the major migrations have been complete, there is a couple of smaller bugs that we are working on to resolve. If you do happen to spot a bug, please be sure to let us know in the following thread..
Submitted by Anonymous on 5 November, 2012 - 16:39
Need for Speed: Most Wanted is a racing game from Criterion, the game is a sort of hybrid between Burnout Paradise and Need for Speed: Hot Pursuit. It has pretty good multi-monitor support, I didn't need to mess about with the resolution, renders horizontal plus by default, the HUD is by default located to fit to a 16:9 aspect ratio, however there is an option to change the HUD scale, and this can be used to move it to 16:10 or 4:3. The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen.