wide·screen gam·ing fo·rum (wsgf):
[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
Submitted by skipclarke on 2 February, 2013 - 19:06
Over the past few days we have been working to add the proper data elements to our games database, so that we can log support for 21:9 2560x1080 monitors. We have also added elements for testing the 2560x1080 resolution, as well as fields for the 21:9 support method (native, .ini edit. etc), HUD placement and whether the 21:9 aspect ratio introduces any unique anomalies into the game play.
Submitted by Anonymous on 31 January, 2013 - 22:25
Well that was impossible quick, 3 days after the games release and I published my first video on DmC Devil May Cry the developers released a patch. What did that patch do? Well among other things it fixed the FoV issues for multi-monitor users. That's right it took them all of 3 days to fix multi-monitor support, if only other developers were that fast, or even bother trying to fix it (Sony I'm looking at you specifically, get it sorted). This pretty much means the game has almost perfect multi-monitor support, as the GUI was already centred, there are a few trival issues here and there but nothing that effects the flow of the game. The game itself is what you would expect, its a spectacle fighter featuring a younger looking Dante but all the silly over the top fighting you would expect from a Devil May Cry game.
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen.
Submitted by Anonymous on 30 January, 2013 - 00:21
The Cave is a 2.5D puzzle platform that has you controlling three of a colourful array of characters with questionable motives trying to solve puzzles in the world using each of their unique skills. The game has very good multi-monitor support, it's horizontal plus and has a centred HUD, however there are a few of bugs that come from using a multi-monitor. The most crippling of which is an issue where your character can get completely stuck due to the camera trying to focus on something that would ordinary be off-screen at that point.
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen.
Submitted by skipclarke on 29 January, 2013 - 17:57
A couple of months ago we ran a survey to better understand the type of content our users wanted to see on the WSGF. One of the questions dealt with which resolutions you wanted to see on our benchmarking. There was a fair amount of interest in bezel compensated benchmarking, but it was far eclipsed by interest in standard non-bezel compensated resolutions. From my personal experience, I haven't found that using a bezel compensated resolutions made any noticeable difference in performance.
Technically, I figured that the slight increase in pixels or FOV would make any noticeable increase in performance. My current bezel compensated resolution is 6040x1080, versus my native resolution of 5760x1080. This increase of 302,400 pixels represents a 4.86% increase in pixel count, and a 1.25 degree increase in the horizontal FOV. All in all, not a huge difference.
Submitted by Anonymous on 26 January, 2013 - 17:08
Today I'm giving you quick look at the most recent Devil May Cry, the game is unfortunately vertical minus, but being an Unreal Engine game there is a configuration option in BaseEngine.ini called AspectRatioAxisConstraint which can be changed to make the game horizontal plus. However because the game wasn't designed for this it creates another issue that is almost as bad, as you fight you'll find the game appearing to zoom out more and more, till it gets to the point that it becomes hard to see attackers coming at you.
At time of writing we don't have a fix for this, the video below will show the issues in more detail and this year I'll be trying to make a habit of making these shorter videos if a game doesn't have proper support. Feel free to like or dislike my video and comment are always welcome too.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen.
Submitted by Anonymous on 24 January, 2013 - 23:22
I've been following this game since I saw it at Rezzed and was even lucky enough to go see the game while it was in development thanks to the good people at Born Ready. While there they showed us a development build which had their first pass at multi-monitor support, we took the opportunity to give them some advise on what would be nice for multi-monitor support. And I'm pleased to say they implemented pretty much everything we suggested and the game has great multi-monitor support thanks to their effort, better then just about every AAA game from last year.
If I could recommend the game on that alone I would, but the game is a lot of fun for those looking to recapture the space combat simulators of old. The video/s below are my analysis of the games multi-monitor support and my thoughts on the game itself, said commentary gets progressively worse the more I play as I get more immersed in it.
The video itself is part analysis, part walkthough and part waffle, feel free to like or dislike my video and comment are always welcome too.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen.
Submitted by ViciousXUSMC on 24 January, 2013 - 06:26
A full hands on video review is up for everybody to take a look at if your interested in learning more about the NuForce S3-BT Speakers.
These are uniquely designed speakers that take advantage of AAC and Apt-X codecs in a bluetooth stream to give better file compression and thus higher quality audio when streaming wirelessly.
They still function as standard high end powered speakers with a wired connection, but the bluetooth is really the main feature and selling point.
Submitted by AussieTimmeh on 23 January, 2013 - 22:29
Hi everyone!
It's that time of the year to be voting for the best and worst of games and developers for 2012. We've got 3 developer awards and 1 game award to hand out this year.
Even though many games now offer native widescreen resolution support and some even offer native multi-monitor support, not all do it well. To help evangelize and encourage proper implementation in widescreen and surround gaming scenarios, the WSGF seeks to recognize those developers who represent the best and worst examples of widescreen support. Show your support to the devs by voting for the ones you feel are most worthy. We pass all the information onto the developers to help them feel that supporting you is worthwhile!
Submitted by Anonymous on 23 January, 2013 - 19:56
Forum member peanut has both an NVIDIA Surround setup, and a 120Hz 27" 2560x1440 monitor. This puts him in the envious position of being able to share his opinions on two cutting edge gaming technologies. Luckily for us he has taken the time to share his experiences and opinion on these two gaming rigs, offering both pros and cons. He is also the also the proud owner of a WSGF Edition Stand, and showcases how he used that to configure his "1+3" installation.