wide·screen gam·ing fo·rum (wsgf):
[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
Nexuiz is a fast pasted FPS based in a futuristic, Victorian influenced setting. The game is based off the free game of the same name (also referred to as Nexuiz Classic).
It's in the Twitch Shooter Genre similar to Quake and Unreal Tournament. The game is being constantly updated.
The newest issue of Game Informer includes a lengthy look at the new Unreal Engine 4, with Epic disclosing their expectations for its lifespan being a decade long. Is this a good thing? Or is it an indication of the sorry state of recycled AAA titles and the diminishing ambition to innovate left in our biggest publishers?
Sonic and Sega All-Stars race for victory in a high speed high skill racetrack showdown! Take to the track by car, monster truck, bike and even aeroplane.
Explore stunning new circuits including Sonic Seaside Hill, Curien Mansion and Blizzard Castle as you zip around medieval castle ramparts, hurtle under lush rain forest canopies and tear through bustling city scapes in a frantic race to the finish line. Jostle against a selection of 20 challengers including Super Monkey Ball’s Ai Ai, Amigo from Samba and the evil Dr. Eggman in your unique character vehicle.
DiRT Showdown is an arcade style destruction derby racing game. The multi-monitor support is good, resolution options are listed in game however the FoV appears to be an odd mix of horizontal plus and vertical minus, this appear to differer from system to system, for example mine is almost right however I've seen screenshots that are nearly completely vertical minus. The UI is centred but the HUD, at least on my system, is not. As for the video itself, I've tried to do another commentary while playing the game, I'm still not very good at it so please bare with me.
While this video can be watched on any screen it has been encoded to look best on a multi-monitor system, so if your running such a system, then select original quality from the drop down box and watch in fullscreen.
I'd like to thank everyone for their great response in our donation drive. In eleven days we hit our first goal of $2000. This help from the community will allow us to cover our monthly costs. Like all that Kickstarter madness, we are going to put some stretch goals to help us cover other major costs we've had this year. The first stretch goal will be to cover the 2011 Awards. I'm raising the goal to $3000, but I took this screen grab of the goal being reached.
For info on donation drive, and why we kicked it off in the first place, hit up the source link to read that post. And remember, folks who donate get special badges for their profile for 2012.
If you donate $25 or more, I'll add the "I Donated" badge to your profile. If you donate $100 or more, I'll also add the "Like a Boss" badge to your profile. Please note - Prior to this donation drive, the *ONLY* people on the site to have the "Like a Boss" badge are the four-man Admin Team (skipclarke, AussieTimmeh, CrackerJackMack and Delphium).
Over the recent years we have seen multi-screen video technologies really improve to achieve some great things such as AMD's Eyefinity and Nvidia's Surround, we even have the Matrox TH2G and Mview products.
Unfortunately, there is still a lack of any DisplayPort to DVI Multi-Stream Transport (MST) hubs on the market and there is even less support for Portrait-Landscape-Portrait (PLP). The only way of achieving PLP for gaming is via the SoftTH software, which from experience is less than user friendly, and also limited to DirectX9.
AMD was gracious enough to give us a handful of DiRT Showdown keys. Win a copy by creating an Eyefinity wallpaper with a DiRT Showdown theme. Hit up the source link for info on the game, the contest, and to grab some art and assets that Codemasters and AMD gave us for the contest.
Entires will be taken for two weeks, until June 6th. Voting will commence for a week after that.
Counter-Strike: Global Offensive (CS:GO) expands upon the team-based action gameplay that it pioneered when it was launched 12 years prior.
CS:GO features new maps, characters, and weapons and delivers updated versions of the classic CS content (de_dust, etc.). In addition, CS:GO introduces new gameplay modes, matchmaking, leaderboards, and more.
Tom's Hardware has published their latest iteration of Best Gaming CPUs For The Money, so if you're in the market for an upgrade, and have a fair idea of what your budget is, you should check this article out.
But here's the kicker... Blizzard actually put in multi-monitor support - but it's crap support.
So Diablo III launched yesterday with much fanfare and many "Error 37's". What it didn't launch with was proper Eyefinity or Surround support. Based on folks who played the beta, and feedback from the devs in the official D3 forums, we knew this was going to be the case at launch.
What I don't get is why. Blizzard knows how to make a multi-monitor game (they updated WOW with the Lich King expansion), and indie devs stumble into proper support without knowing it. Think I'm joking? Check this out...