PS2FOV brings a much needed field of view (FOV) increase to Planetside 2's vehicles, allowing the standard 40 degrees vertical FOV to be increased up to 100 degrees. Infantry FOV can also be increased beyond the maximum 74 degrees up to 100 degrees. Note that high FOV has the trade-off of reduced scoped zoom effectiveness.
Simply run
PS2FOV while playing PS2 to apply the fixes, if all goes well the status should read as 'Active'. If PS2 is being run as admin you will also need to run PSFOV as admin. The fix needs to be left running to keep applying the infantry FOV, otherwise it can be overwritten when leaving vehicles. Vehicle FOV is retained for the length of the session.
Wide aspect ratios are now natively supported by PS2, enabled in the graphics options under 'Wide View Mode'. This enables Hor+ scaling which makes the vertical FOV fixed and the horizontal FOV dependent on the aspect ratio. This mode is required for the fix to work so it is automatically enabled internally. Note that the vehicle FOV is not fully Hor+ and can vary a small amount with the aspect ratio. The FOV for base turrets is also ten degrees wider horizontally.
The PS2 Forgelight engine has some issues with very high FOV; objects can clip (be seen through) at the screen edges and some surfaces can have lower resolution textures.
SOE's official policy is not to use third party software but they are aware of
PS2FOV and have not blacklisted it. There is still a slim chance that a game update could break it in such a way that it alters protected memory. This has happened to other FOV utilities in the past and resulted in bans but SOE have overturned them. I have personally used
PS2FOV for over 12 months without issue.
PS2FOVv1.4.zip download link