LuckyNoS7evin wrote:
In Fullscreen mode couldn't select any 21:9 res when on eyefinity and even in windowed mode couldn't select anything higher than 1920x1080, someone with 21:9 monitor may have better luck.
I had to add a custom resolution in Nvidia Surround to do this.
In response to the FOV problem, my problem with this idea is that it rewards people who own 4:3 monitors. In fact, a 16:9 monitor user is worse off than any other user. You'd be better off with 4:3 or 21:9 - doesn't matter which way you go, you see more.
It's not as bad as a Vert- game that is unplayable in 16:9 of course, but it's not as ideal as a a Hor+ game.
1. It does not reward widescreen users over narrow monitor users. You would be better off with a 4:3 monitor.
2. However, it is fully functional at 16:9, so it is not bad like a Vert- game that is unplayable at 16:9.
So the correct grade is Silver, the correct grade for 21:9 is Gold and the correct grade for multimon is Gold. Whether we need a new term for this or not is the question, I guess.
If the dev put in black bars and made it anamorphic, it would be classified as Gold. So the question is: Is allowing a non-widescreen user to see this extra space a problem? Well in a competitive FPS shooter, it would be an advantage. In a puzzle game, probably less of an advantage or no advantage. But they will never be worse off than a widescreen user who will always be worse off with FOV, and that's what we are all about here.