X-Men Origins: Wolverine

X-Men Origins: Wolverine is a 2009 action-adventure game loosely based on the film of the same name.

ABBB
Support summary
Support
Method
HUD
Widescreen:
Hor+
  • Native
  • Proper
Ultra/Super-Wide:
Hor+
  • .ini edit
  • Stretched
Multi-Monitor:
Hor+
  • .ini edit
  • Stretched
4k UltraHD:
Hor+ .ini Edit Optimized
 
Rendered Cut-Scene:
  • Hor+
FMV Cut-Scene:
  • Static Aspect
Game information
Game status:
Released
Release Date:
Friday, 1 May, 2009

Tested Version: 
Uncaged Edition

Play styles: 
Setting: 
Genre: 
Developer: 


Store Links: 
Comparison Screenshots
  • 4:3 Screenshot
    X-Men Origins: Wolverine
  • 16:10 Screenshot
    X-Men Origins: Wolverine
  • 16:9 Screenshot
    X-Men Origins: Wolverine
  • Ultra-Wide (21:9) Screenshot
    X-Men Origins: Wolverine
  • Super-Wide (32:9) Screenshot
    X-Men Origins: Wolverine
  • Eyefinity / Surround Screenshot
    X-Men Origins: Wolverine
Solutions & Issues
Baseline (Widescreen) Solution & Issues

Native HOR+ max Res. is 1920x1080

Resolution change via INI edit: Go to --> ...\Documents\Wolverine\WGame\Config\WEngine.ini and edit:

ResX=2560
ResY=1440
UserSelectedResolution=True

Because the higher you go, the more blurred textures you get. To fix this, you need to increase the value in this line:
PoolSize=120 --> 240 and it works OK, even with 3840x2160.

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Optional FOV:

FOV INI edit: Go to --> ...\Documents\Wolverine\WGame\Config\WInput.ini and add under:
[Engine.PlayerInput]
Bindings=(Name="F1",Command="FOV 85",Control=False,Shift=False,Alt=False)
Now in game hit F1




Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues

Same Solution like in Widescreen.




Eyefinity / Surround Specific Solution & Issues

Same Solution like in Widescreen.




4k UHD Specific Solution & Issues

Same Solution like in Widescreen.

Expand all screenshots and resolution details
Expand all screenshots and resolution details

Submitted by czarman on 10 June, 2016 - 10:02
Updated by skipclarke on 24 March, 2022 - 04:31