Baseline (Widescreen) Solution & Issues
The login, character creation and character selection screens are Vert-. After 16x9, they pillarbox the 16:9 screen. The loading and world map screens are pillarboxed. The cut-scenes are rendered in the game engine and are anamorphic up to 16x9, then they go Hor+
Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues
Eyefinity / Surround Specific Solution & Issues
The game is halfheartedly supporting of multi-mon. They have not bothered adapting the chat bubbles or combat text to widescreen. The result is huge combat text and chat bubbles that block the view of the game. It seems to be that these issues really are not hard to fix but yet they have not.
Add-ons can fix the combat text and placing of frames in the game to practical spots.
- move anything
- tidy plates
Unfortunately I have not found a fix for chat bubbles.
4k UHD Specific Solution & Issues