Baseline (Widescreen) Solution & Issues
Native support.
In-game cutscenes are always letterboxed, with black bar thickness depending on resolution; being Hor+ for 16:9 and wider.
FMV cutscenes are formatted for 16:9.
Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues
Native support.
Backdrop art for loading screens are formatted with 16:9 in mind, meaning possible squishing or partial cut-off.
FMV cutscenes are stretched. In-game cutscenes are Hor+.
Eyefinity / Surround Specific Solution & Issues
4k UHD Specific Solution & Issues
Native support. Resolution-independent UI scaling is unlocked at 4K or higher resolutions (at 200% by default).