The Talos Principle
You awaken, a synthetic creature at odds with this decrepit place. The voice of your maker urges you to find Sigils, the geometric artefacts locked behind seemingly impenetrable mechanisms in rooms and passageways opening all around you. There will be devices to jam, laser beams to redirect, contraptions to activate or put to sleep. You now have a purpose. What more could you want ? The Talos Principle is a puzzle game played indifferently from a first- or third-person view. The open game world consists of independent challenge rooms connected to plazas linked to a hub. Gameplay involves carrying several types of objects with unique capabilities and placing them so as to modify other devices in the environment. Once enough Sigils have been retrieved, they can be assembled in more traditional Tetris-like puzzles to unlock new tools and places. Throughout the game, failure results in nothing more than a rewind to the last checkpoint. Besides that, the atypical savegame system only stores progress when a new Sigil is collected, and you may go up to 10 Sigils back in time to... reconsider some of your decisions ? Probably not. Forget it. Be obedient, and you shall be rewarded. |
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