Baseline (Widescreen) Solution & Issues
Native "Vert+" support.
- There is no FOV setting but the camera can dolly between two positions (close, far).
- Cutscenes are 2.35:1 anamorphic.
- Negligible cosmetic oddity: main menu art has a funny way to adapt to various aspect ratios.
Tech: Unreal Engine 4.
Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues
Native Vert- support. The "MaintainYFOV" trick described below is a bit too drastic to be considered a better solution.
Eyefinity / Surround Specific Solution & Issues
Tunnel vision is a drag even on the far cam. Fix this through %USERPROFILE%\AppData\Local\SnakeSimulator\Saved\Config\WindowsNoEditor\Engine.ini
Add this paragraph:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
Screen change is now Hor+/Vert+: playable but not very immersive.
4k UHD Specific Solution & Issues