Postal 2 Complete

Postal 2 (stylized as Postal²) is a first-person shooter video game by Running with Scissors, and it is the sequel to the 1997 game Postal. Both are intentionally highly controversial due to high levels of violence and stereotyping. Unlike its predecessor, Postal 2 is played completely in first-person based on the Unreal Graphics Engine.

The game levels are split into days of the week starting Monday and finishing Friday. At the beginning of each day, Dude is given several tasks to accomplish, such as 'Get milk', 'Confess sins', and other seemingly mundane tasks. The purpose of the game is to finish all of the tasks throughout the week, and the player can accomplish these tasks in any way he wishes, be it as civilly or as chaotically as possible (it is possible, if occasionally difficult, to complete most tasks without engaging in battle, or, at least, killing other people). The daily tasks can be accomplished in any order, and the game includes one task that is only activated on a certain day if Dude performs a certain action.

One of the major concepts of Postal 2 is that it is meant to be a "living world", a simulation of a tongue-in-cheek off-kilter town. Game characters live out their lives completely separate from the actions of Dude; walking around town, buying and selling merchandise, and even engaging in random shootouts with each other and the police.

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Support summary
Support
Method
HUD
Widescreen:
Hor+
  • Native
  • Proper
Ultra/Super-Wide:
Hor+
Multi-Monitor:
Hor+
  • Native
  • Optimized
4k UltraHD:
 
Rendered Cut-Scene:
  • Hor+
FMV Cut-Scene:
  • Static Aspect
Game information
Game status:
Released
Release Date:
Monday, 14 April, 2003

Tested Version: 
Postal 2 Steam

Play styles: 
,
Setting: 
Genre: 
Developer: 


Store Links: 
GOG,
Comparison Screenshots
  • 4:3 Screenshot
    1024x768
  • 16:10 Screenshot
    1440x900
  • 16:9 Screenshot
    1280x720
  • Super-Wide (32:9) Screenshot
    Postal 2 Complete
  • Eyefinity / Surround Screenshot
    4536x900
Solutions & Issues
Baseline (Widescreen) Solution & Issues

Native in Steam release, retail method listed below for archival purposes.

No native support for widescreen resolutions. Each game uses a different pair of files for the changes.

Postal 2 - Share the Pain
"Game root directory"\System
"Postal2.ini"
"User.ini"

Postal 2 - Apocalypse Weekend
"Game root directory"\ApocalypseWeekend\System
"ApocalypseWeekend.ini"
"User.ini"

A Week in Paradise
"Game root directory"\AWP\System
"AWP.ini"
"User.ini"

Eternal Damnation
"Game root directory"\Eternal Damnation\System
"EternalDamnation.ini"
"User.ini"

In the ini file named after the game search for...
FullscreenViewportX=****
FullscreenViewportY=****
Change **** to your desired widescreen resolution.

In the "user.ini" file search for...
DesiredFOV=**
DefaultFOV=**
Replace the existing FOV values with the correct values for your widescreen aspect ratio. For Postal 2 - Share the Pain, Postal 2 - Apocalypse Weekend, and A Week in Paradise use these values...

Default - 85
16:9 - 101.409630521
15:9 - 97.761734903
16:10 - 95.4370607151

For Eternal Damnation use these values...
Default - 90
16:9 - 106.270273206
15:9 - 102.687924671
16:10 - 100.39487232

Remember that this must be done four times total. Once for each game.

=====

None in Steam version.

Retail:
The map screen is stretched in widescreen resolutions.
The opening cut-scenes are Vert - in widescreen resolutions. The field of view changes will not occur until the player is in-game for the first time. This behavior is present in all games except Postal 2 - Apocalypse Weekend.




Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues



Eyefinity / Surround Specific Solution & Issues



4k UHD Specific Solution & Issues
Expand all screenshots and resolution details
Expand all screenshots and resolution details

Submitted by Tanuki on 30 April, 2011 - 03:01
Updated by Rose on 24 March, 2022 - 00:29