Baseline (Widescreen) Solution & Issues
HUD size increases for wider aspect ratios but still has the correct proportions. Menus are Vert-. The aiming reticules and all 3D elements scale correctly.
Split-screen mode can be split either horizontally or vertically (not tested for this report).
Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues
The HUD is too big. All menu options are fully usable, but the text for the last mode on the Nano Vs Nano menu is partially cut off.
Eyefinity / Surround Specific Solution & Issues
Barely playable due to Vert- menu behaviour (some modes and options can't be reached). The edges of the portal effect are visible during cutscenes. The HUD is gigantic.
4k UHD Specific Solution & Issues