Defense Grid 2
It sure looks familiar, but the sequel to 2008's tower defense classic dares to do things a bit differently. Resources are not tied to alien kills anymore, and maps do not always leave ample room for maze-like path design - so efficiency is more than ever the key to victory. To that effect, in addition to the 3 levels of individual upgrade, each tower type can now be assigned a special, randomly unlocked item of power. Allied AIs can charge the orbital laser with new abilities. The new boost tower may be used as an inexpensive road block, providing vantage to any tower built on top of it, but also loading it with an optional bonus. |
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