Baseline (Widescreen) Solution & Issues
The game comes in two distinct flavours; this DR applies to both.
1) Crazy Machines 2 :
-released in October, 2007
-boxed game
-150 World Tour levels
-20 "hidden" bonus levels only available to owners of an Ageia PhysX card
-an add-on was released, for the german version only.
2) Crazy Machines 2+ :
-released in June, 2008
-full standalone game only available off Steam and nzone, a demo is available as part of nvidia's PhysX Power Pack #2
-same old 150 World Tour levels
-Ageia bonus levels renamed to 'PhysX Bonus Laboratory' and now available to everyone with a GeForce8+ graphics card.
-all-new 20-level 'PhysX Liquid Laboratory' (as featured in the demo), same requirements.
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Native support.
The game lists all your available resolutions out of the box and adjusts the FOV automatically. You can choose between 4:3 and 16:10 AR only for the UI and Prof's head to look their best; the FOV won't be affected. HUD stretch: None in 16:10. In other ws formats all 2D UI elements stretch, based on 16:10 at best.
Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues
Eyefinity / Surround Specific Solution & Issues
Native, Hor+, HUD stretch based on 16:10 at best.
4k UHD Specific Solution & Issues