Baseline (Widescreen) Solution & Issues
Native "Vert+" support complimented with a HFOV slider (60-120).
- Real-time rendered cutscenes have a locked FOV and are 1.7:1 anamorphic (letterboxed in 15:9, pillarboxed in 16:9).
Ultra/Super-Wide (21:9/32:9) Specific Solution & Issues
No-brainer: bump the FOV up to 120.
For better control you can lock the vertical FOV:
- %USERPROFILE%\Documents\my games\Chivalry Medieval Warfare\UDKGame\Config\UDKEngine.ini
search for...
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV
replace with...
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV
- %USERPROFILE%\Documents\my games\Chivalry Medieval Warfare\UDKGame\Config\UDKSettings.ini
search for...
MyFOV=105
replace with...
MyFOV=72.49
Screen change is now Hor+ and the slider controls VFOV.
Eyefinity / Surround Specific Solution & Issues
Default FOV depends on display height: Vert- up to 1080p, exaggeratedly Hor+ at 1440p.
- For 5760x1080 and 3840x1024, lock the VFOV as explained for UltraWide.
- For higher resolutions the fix is even easier:
%USERPROFILE%\Documents\my games\Chivalry Medieval Warfare\UDKGame\Config\UDKEngine.ini
search for...
MultimonitorFOVThreshold=170
replace with...
MultimonitorFOVThreshold=150
4k UHD Specific Solution & Issues