The Radeon HD 5770 was a runaway success for AMD. It garnered huge market share with it's solid performance, mainstream-target price, and introduction of the Eyefinity ecosystem at an attainable price point. Within the generation, it ended up being one of the most popular video cards on the market.
Back in the summer of 2010, I reviewed the Radeon HD 5770 and 5750. In my conclusion I wrote, "The 5770 is really the tipping point in the ATI Radeon HD 5000-series. It performs quite well in a single widescreen environment, and there are instances where it performs admirably in Eyefinity. If you frequently play older titles that aren't shader intensive, such as anything based on the Source engine (Half-Life 2, Team Fortress 2, Left4Dead), then the 5770 could well serve you in an Eyefinity environment. Even newer titles such as Batman and Dirt 2 can easily hit 30fps in Eyefinity."
Fast forward two generations, and we're now at the Radeon HD 7770. There really wasn't a Radeon HD 6770 - it was just a rebadged 5770 originally intended for OEMs. Games have come a long way in the last two years, with greater adoption of DX11 and advanced features such as tessellation. Has the "mainstream" offering from AMD kept pace with the times?
Dealing with high-end cards all the time has made me forget exactly how space video cards can really be. Both the Radeon HD 7770 GHz Edition, and especially the Radeon HD 7750 are small and light. The HD 7770 is smaller than the reference Radeon HD 6790, and much lighter - deceptively light. The Radeon HD 7750 is a single slot card, and the reference model doesn't even posses any sort of cooling shroud. Due to it's small footprint and lower power/thermal profile, several AIBs are offering fanless options that should appeal to SFF and HTPC enthusiasts.
Comparison of the Radeon HD 7770 GHz Edition and a Radeon HD 7970
The Radeon HD 7770 GHz Ed and the HD 7750 round out the bottom end of the "gaming" cards in the 7000-series. The HD 7750 hits a very low power profile, and doesn't need any external power to supplement the 75W from the PCI-e bus.
Card | GPUs | Transistors | Max Memory | Shaders | Clock (MHz) | TDP (Watts) | Power | MSRP* | ||
Core | Mem | Idle | Max | |||||||
AMD Radeon HD 7770 GHz Ed | 1 | 1.5B | 1GB | 640 | 1000 | 1125 | <3 | 80 | 6-pin | $159 |
AMD Radeon HD 7750 | 1 | 1.5B | 1GB | 512 | 800 | 1125 | <3 | 55 | None | $109 |
AMD Radeon HD 6850 | 1 | 1.8B | 1GB | 960 | 775 | 1000 | 19 | 127 | 6-pin | $159 |
AMD Radeon HD 6790 | 1 | 1.7B | 1GB | 800 | 840 | 1050 | 19 | 150 | 6-pin | $139 |
AMD Radeon HD 6770 | 1 | 1.04B | 1GB | 800 | 850 | 1200 | 18 | 108 | 6-pin | $119 |
*These values represent the maximum wattage allowed through the AMD PowerTune. The idle power usage is for the "long idle" power state. |
I have updated my resting rig, and moved from an Intel Core i7-920 to an i7-2600k. As before, everything runs at stock clock speeds. I have also increased RAM from 12GB to 16GB. All cards were tested with the Radeon HD 7770 GHz Edition release drivers.
I only have AMD hardware tested for comparison in this review. This is not for lack of wanting to test NVIDIA hardware in Surround, but NVIDIA has not yet decided to support the WSGF with hardware for review and benchmarking. Considering that the WSGF is a hobby that just supports itself, I cannot justify spending the money needed to test NVIDIA cards.
Most of my time is spent working on the site (or other projects), and much of my "play time" is spent benchmarking. Cards would basically only be used for testing, and I cannot reconcile purchasing cards that would only be used for testing. It's simply not a good ROI.
I tested both 1600x900 and 1920x1080 in widescreen, as well as 4800x900 and 5760x1080 in 3x1-L Eyefinity. I only tested Eyefinity on the Radeon HD 7770 GHz Edition. The Radeon HD 7750 comes with a mismatched set of ports, and is really not designed for Eyefinity (IMHO).
I have overhauled my suite of games. I replaced some older titles with their sequels, and I've simply dropped some titles either due to age or the time needed to benchmark. Additionally, I've dropped the DX9 and DX10 tests from the Heaven demo.
As always, all games are tested at max settings (unless otherwise noted), with 4xAA and 16xAF enabled.
Still demanding DX11 benchmark that we've used for a while here on the WSGF. Though it's closing in on two years old, the AvP stand-alone benchmark tool is still a good test of DX11 hardware. It isn't very demanding from a CPU perspective, so it gives a good test of the GPU itself.
The AvP demo also makes good usage of DX11 effects such as Advanced Shadows and Geometry Tessellation, particularly on the alien create and the alien "pods". There are also some unique lighting effects used, by placing mobile lighting sources in a floor lamp that is battered around by the alien creatures as they clamor down a tight hallway.
The AVP benchmark proved odd for me this go round. Normally, card placement is static between widescreen and Eyefinity (the #2 card in WS will be the #2 card in EF). For some reason the HD 7770 comes in below the HD 6770 (and the rest of the pack) in widescreen. It does best the HD 6770 in Eyefinity, but somehow the HD 6790 beats everything.
From a purely qualitative standpoint, AVP is quite demanding on the HD 7770 and the HD 7750. The HD 7770 GHz Edition will crack 30fps at 1600x900, but falls short at 1080p. The game is simply unplayable at max settings in Eyefinity.
Dirt 3 has replaced our previous benchmark of Dirt 2. The Dirt 2 benchmark was the "urban" London circuit, which had several nice examples of water tessellation for the gar to drive through. The Dirt 3 benchmark we use is the Aspen track, which is a long winding snow course.
Rather than water and cloth effects in Drt 2, the Dirt 3 course showcases snow covered trees that flank a snow-covered course with tessellation effects on the snow tracks gouged into the snow. Additionally, there are continuous snow particles kicked up from the cars, and a better chance to see cars flipping and skidding. Overall, a nice and "pretty" update to our Dirt 2 benchmark.
Dirt 3 is known to perform well on a wide range of cards. Both the HD 7770 and 7750 cross 30fps at 1600x900, and the HD 7770 pushes well past 30fps at 1080p. A few tweaks to the graphics settings, and either card could hit 60fps on a single screen. The game hits around 20fps in Eyefinity. 60fps would be out of reach without significant adjustments, but 30fps would be easily achievable while maintaining a high level of visual quality.
Looking at cards from the previous generation, the HD 7770 performs within a couple of frames of the Radeon HD 6850. It ends up being about 15% faster than the Radeon HD 6770 it "replaces", and about 10% faster than the Radeon HD 6790 that was the "top end" of the Radeon HD 6700 family.
Sequel to the original HAWX title. This title updates the original by moving from DX10 to DX11, and utilizing tessellation on the mountainous landscape. The original HAWX demo provided a simple camera fly-through of an area populated by detailed cities and waterways. The "action" consisted mostly of ground explosions and some aircraft engagement.
The HAWX 2 demo removes the cities and water, and focuses on very detailed snow-covered mountain range with a large fleet of aircraft firing missiles. The viewpoint of the camera alternates between a third-person view over the top of a jet, as well as a first-person view inside the same craft.
Like Dirt3, HAWX2 is known to be both an attractive game and coded to run well on a variety of hardware. Both cards in the 7700 family push past 60fps on a single screen. The Radeon HD 7700 GHz Edition pushes past 30fps in Eyefinity, even at 3x1080p.
From a widescreen perspective, the Radeon HD 7700 GHz Edition beats the HD 6790 by 10%, and beats the HD 6770 by a full 43%. The Radeon HD 7750 even beats the HD 6770 by 26%. Looking at Eyefinity performance, the Radeon HD 770 GHz Edition beat the HD 6790 by about 5% and the Radeon HD 6770 by 35%.
Update to the Heaven v2 demo, that has been an long-standing benchmark for many people. Though it's largely the same as the v2 demo, it does add a couple of new set pieces - particularly a new airship. This title is more demanding than the previous iteration, and adds a new tessellation options.
The Heaven demo continues to offer options for testing in DX9, DX10 and DX11 code paths. We have narrowed our testing to DX11, and are no longer testing the DX9 and DX10 code paths. The DX9 and DX10 were more CPU dependent and less of a test of the strength or weakness of the GPU. The DX11 truly stresses a GPU.
The Radeon HD 7770 GHz Edition pushes past 30fps at 1600x900, and it almost hits the performance level of the Radeon HD 6850. A drop in AA and it would hit 30fps at 1080p. It averages about a 5% performance increase over both the Radeon HD 6790 and the HD 6770. Like all cards in this range, the Radeon HD 7770 turns in a slideshow performance in Eyefinity for the Heaven demo.
Demanding benchmark that is included in the Mafia II open-world crime title. The title begins with an exterior gunfight, highlighting cars losing parts and being destroyed. The demo then moves inside a warehouse which highlights a gun battle, with destructible environments (brick columns) and excellent flame effects.
One thing to note is that the demo performs much better on a second run-through. The first run shows noticeable hiccups during the loading of different scenes. Subsequent runs run much smoother, though the overall average isn't seriously effected.
Mafia II is a fairly demanding title. The Radeon HD 7750 passes 30fps at 1600x900, and comes close at 1080p. The Radeon HD 7770 GHz passes 30fps at max settings in both instances. Mafia II is quite demanding in Eyefinity, and no card in this class hits 30fps at max settings. With enough tweaks 30fps may be attainable, but you would be better served stepping up to a larger card, preferably one with a larger frame buffer.
Demanding benchmark that is included in the popular FPS, Metro 2033. The demo is a camera fly through in a subway tunnel. There are large amounts of gunfire, cloth and lighting effects. The demo has a number of noticeable slowdowns from heavy flame, fog and motion blur effects. We run the game on the DX11 code path.
One a single GPU we see a number of dips, similar to Far Cry 2. When running in CrossFire multi-GPU, I do see noticeable micro-stuttering.
Metro 2033 needs a lot of horsepower, and it needs a large frame buffer. Neither card hits 30fps in a single screen. The Radeon HD 7770 GHz Edition does just beat the Radeon HD 6790, and surpasses the Radeon HD 6770 by more than 20%. The game is a slide show in this family of cards, in Eyefinity.
Benchmark that is included in Total War: Shogun 2. This is the one instance we are not running at full "max" settings with 4xAA/16xAF. The benchmark simply will not run at these settings in Eyefinity on any 1GB card. To enable a consistent benchmark across all cards I've used these settings: "Very High" preset, 2xAA, and all the DX11 options turned on.
The Shogun 2 benchmark has a unique feature in that it will not let you overrun the frame buffer. If it finds your graphics card doesn't have enough VRAM, then it simply fails to run and makes suggestions on what settings you can reduce. Running the game at these settings at 1080p, the benchmark tool reports back that you've over spent the graphics card VRAM by 1MB. So, at "close to" maximum visual fidelity, this is our first benchmark that needs 2GB for 1080p gameplay. We have plenty of games that require 2GB to play Eyefinity at 1080p, but this is the first time we've seen a 2GB requirement for single screen.
The title showcases a number of scenes - both broad views of large scale battles (with large numbers of units), and highlighting the detail in marching columns of soldiers.
Both cards in the 7700 family pass 30fps at 1600x900, but settings need to be adjusted to even play/benchmark the game at 1080p.
The Radeon HD 7700 family rounds out the bottom end of what I consider AMD's "gaming cards". The lower x400/x500/x600 family has historically be an under performer from a gaming perspective, and in my first series of reviews, I felt that the Radeon HD 5770 was the real "entry point" into gaming. Last generation, there really wasn't a replacement for this SKU. The Radeon HD 6770 was simply a re-branded HD 5770, the Radeon HD 6790 was the closest we had, and there was no retail Radeon HD 6750).
The Radeon HD 7770 GHz Edition (GE) is a great marketing coup for AMD, as it gives them an "industry first" in having cards leaving the factory clocked at a reference speed of 1GHz. AMD could have tuned the speed slightly, and come in under the 75W threshold for not needing additional power. While in one sense, I would have loved to see the performance of the HD 7770 come without the need for external power, having this supplemental power will allow users to overclock well past this 1GHz baseline.
The HD 7770 GE is a decent performer in widescreen. It hits 30fps in majority of our tests (and a full 60fps in HAWX 2), though often only at 1600x900. With the industry pushing towards ever increasing tessellation and other graphical features, we are starting to see a point where 1GB of VRAM can be a limiting factor. While the Radeon HD 7770 GE will prove sufficient for many casual or mainstream gamers, more dedicated or hardcore gamers should start looking toward 2GB cards (or AIBs should come up with custom SKUs with RAM between 1-2GB).
The HD 7770 GE struggles in Eyefinity, and modern titles are certainly limited by the 1GB frame buffer. Whether you should pick up a Radeon HD 7770 GE will largely be determined on the feature set and price point of the impending Radeon HD 7800 series (and it's expected 2GB frame buffer).
The Radeon HD 7750 is certainly less of a performer than the HD 7700 GE, but it pulls its numbers in a much smaller, quieter and cooler package. Like the HD 7700 GE, it hits 30fps in a majority of our widescreen tests and could hit 60fps with a few tweaks here and there. The one great advantage of the HD 7750 is that it doesn't require external power and can be used in far more applications. The diminutive physical size and heat/thermal profile make it excellent for an HTPC or HDTV-based gaming rig. The reference design is extremely quiet, and AMD's partners are also launching fan-less "silent" versions.
Considering that your average HDTV is viewed at a distance of 10' or more, the graphical trade-offs needed to hit 60fps will be less noticeable to this user. Given the price point and performance, the Radeon HD 7750 would be my recommendation for users wanting to keep a cool, quiet rig in their media cabinet. In the past, I've relegated the sub-x700 families to the HTPC application, as they weren't up to the standards of even casual desktop gamers.
This go round, I find that a card in the low end of the mainstream line offers decent gaming performance, but also fits the requirements of the HTPC user. In this generation, I don't see the WSGF making any possible recommendation of anything lower than the Radeon HD 7750 - there is simply no need to sacrifice any more performance for these special applications. Considering the low power requirements, I wonder if we could possibly get 7750-class performance in future APU releases from AMD. Now THAT would be interesting...