AMD Radeon 6670, 6570 & 6450 Review - Aliens vs. Predator, Battle Forge & DiRT 2

Submitted by skipclarke on 8 November, 2011 - 15:33

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Aliens vs. Predator

Aliens vs. Predator (AvP) is an FPS title from Rebellion Studios. It allows players to take on the role of either an Alien, a Predator or a human space marine. While the title received mixed reviews, it is a DX11 graphics powerhouse that can bring many machines to their knees.

The demo follows a number of Alien creatures, and makes extensive use of shaders and tessellation. The mainstream cards obviously don't stand up to the AvP demo, and honestly I don't expect them to. It is a difficult demo that is made to stress even high-end cards.

AvP-6670


Battle Forge

Battle Forge is the free-to-play RTS from Electronic Arts. It offers a steampunk/fantasy RTS experience, where armies are build based on "decks" of cards similar to the Magic: The Gathering card game.

Battle Forge is one of AMD's spotlight (my terminology) games, as it offers both DX11 and proper Eyefinity support. The game offers a number of DX11 features, and a wealth of options for tuning performance. Specifically, Battle Forge uses DX11 and Shader Model 5.0 to compute HighDefinition Ambient Occlusion (HDAO). For our tests we maxed out all of the settings and forced DX11 through the config.xml file.

None of the cards tested crosses the 30fps threshold at max settings. However, we do see strong improvements between the 5000-series and their 6000-series equivalent. The HD 5450 wouldn't run the title at 1080p, while the HD 6450 does push through at almost 10fps. The HD 6550 equivalent in the A8 APU adds a couple of fps over the 5550, and the HD 6670 adds about 20% over its previous counterpart. While this peformance won't win any awards with the typical WSGF user, the HD 6670 posts this improved performance while also consuming 25% lower and costing $35 less than the HD 5670.

BattleForge-6670


DiRT 2

Dirt 2 is the second iteration of the Dirt rally racing series from Codemasters. Like Battle Forge, Dirt 2 is a spotlight game for AMD. Like Battle Forge it offers proper Hor+ gameplay in Eyefinity and DX11 support. Unless the user goes into the "hardware_settings_config.xml" file and forces DX9, Dirt 2 runs in DX11 mode. Unfortunately Dirt 2 does not offer a DX10 mode. This is unfortunate, as many games show improved performance when running in DX10 vs. DX9.

The true (noticeable) DX11 features come in to play based on the user settings in the in-game graphics options. Several key features are the "Hardware Tessellated Dynamic Water" (achieved through "Ultra" quality water), "Hardware Tessellated Dynamic Cloth" (achieved through "High" quality cloth), and DX11 Accelerated HDAO (through "High" quality HDAO).

The DX11 water and cloth offer more realistic geometry and movement. The DX11 water produces actual waves in deep puddles (as the player drives through), rather than simple "swirls" in the texture surface. The DX11 cloth offers more realistic ripples and waves in the cloth material over the DX9 version. On the other hand, the DX11 HD Ambient Occlusion (HDAO) offers an accelerated computation path.

DX11 doesn't necessarily provide earth-shaking changes to gameplay. But, it provides more realistic "movement" in the world's objects - cloth, water, grass, etc. While a DX9 or DX10 game is perfectly enjoyable, the DX11 technology offers better immersion by making the "little things" more lifelike. Additionally, it offers better computation paths through increased parallelism (and better computation paths for DX10), much like DX10 offered better performance (over DX9) in games such as Far Cry 2.

The HD 6000 cards show similar gains in Dirt 2 as they do in Battle Forge. Even the HD 6450 almost hits playable rates at max settings. The HD 6570 pushes past 30fps at both 1600x900 and 1080p, all for less than 45W and $80.

Dirt2-6670