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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 16 Mar 2011, 11:54 
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Hi which app do you speak of?
If you mean the WSGF HUD editor, then yes it certainly does support bezel compensation.

Did you follow the wiki guide I made?
Can you post any screent shots and or the files you are currently using so we can check over them?

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 16 Mar 2011, 21:18 
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Anyone have this for 6048x1200 bezel compensation?

Thanks

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 17 Mar 2011, 08:55 
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Hi which app do you speak of?
If you mean the WSGF HUD editor, then yes it certainly does support bezel compensation.

Did you follow the wiki guide I made?
Can you post any screent shots and or the files you are currently using so we can check over them?


Yep, I was talking about that HUD editor. I've created a custom mod for 6048x1080 but the results in game are the same than your standard 5760x1080 mod, some items are partially hidden behind the bezels. I will post some screenshots when I get home later today, but here are the files that it generated.

basechat.res
hudlayout.res
scoreboard.res

And here's the vpk I created:

6048x1080.vpk

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 17 Mar 2011, 12:33 
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here are the files that it generated.

basechat.res
hudlayout.res
scoreboard.res

And here's the vpk I created:

6048x1080.vpk


Just checked the files, they xpos values have been incremented by 853...

Code:
Resolution of single monitor: 1920:1080
   
   Number of monitors?  Across:3 Tall:1
   
   Using bezel compensation? - Yes
   Bezel corrected res: 6048:1080 Auto Detect

Shows me that the incremented value should be 917, not 853.

The tool works, just try again.
Try following the images in this post if you still have issues.

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 17 Mar 2011, 15:14 
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You are right, it's working fine, maybe the BC check was unchecked after editing the first file and I generated two non-BC files on my mod. I did it again and now I got a perfect 6048x1080 mod. Thank you very much.

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PostPosted: 15 Jul 2011, 03:40 
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Well i finally got all three files edited and put them in their perspective folders. Hex-Edited hudlayout out of the the .vpk with . I join a game and get a message saying that Steam is "Enforcing Consistency."

I also tried Delphiums' pre-edited .vpk and when the game loaded, a huge amount of assets were not drawn.

EDIT:

Okay i tried the pre-made 5040x1050 add-on, and it works fine. My bezels chops some of the health info on, but i astill see when I'm under 80%. So it'll do.


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PostPosted: 09 Aug 2011, 17:34 
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Joined: 25 Jul 2010, 18:52
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Does anyone have a 5760x1080 HUD FIX link?
I have tried to do it myself and messed it up,had to reinstall twice now.

I would appreciate it thank you


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PostPosted: 09 Aug 2011, 18:49 
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Does anyone have a 5760x1080 HUD FIX link?
I have tried to do it myself and messed it up,had to reinstall twice now.

I would appreciate it thank you

Try the links here http://widescreengamingforum.com/article/wsgf-source-engine-multi-monitor-hud-editor

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PostPosted: 25 Aug 2011, 05:24 
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Well i finally got all three files edited and put them in their perspective folders. Hex-Edited hudlayout out of the the .vpk with . I join a game and get a message saying that Steam is "Enforcing Consistency."

I also tried Delphiums' pre-edited .vpk and when the game loaded, a huge amount of assets were not drawn.

EDIT:

Okay i tried the pre-made 5040x1050 add-on, and it works fine. My bezels chops some of the health info on, but i astill see when I'm under 80%. So it'll do.

Is (Steam is "Enforcing Consistency.") a ban? Is this HUD mod safe to use for online gaming?


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PostPosted: 25 Aug 2011, 09:41 
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Not at all. It seems that it's not possible to use the HUD mod on official servers.


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