"]But even still you're crosshair is in the middle of the two screens, not too bad for a click around to move game, but...
Yea, I hear ya - having that crosshair in split b/w two screens is definitely no good, it would distract me to no end. Your comment about Guild Wars got me to thinking a bit. The main advantage of having two monitors I think, aside from being able to spread out your view like a widescreen monitor can (albeit with a split where the monitor bezel is), is that you could have the option to access all kinds of
tactical data on your second screen while all the in-game action occured on the other.
Do you remember that Netrisca (hope I spelled that right) in-game menu from Serious Sam? Having something like that would be pretty cool - you could track new monster data, weapon info and maybe even chart your progress along the game map, all without having to hit esc to bring up a menu.
What might even be cooler - and this might really be getting into the territory of wistful thinking, but what the hey - is if developers took an approach that
really utilized the dual monitor experience. So instead of just showing menu/inventory data on your second screen you'd have access to all sorts of other things - incoming data transmissions from allies, FMV sequences, interactive tool kits etc, so that the second monitor went from being a passive resource to an actively integrated part of the game; something that enhanced the whole experience.