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 Post subject: Crash Time in TripleHead
PostPosted: 23 Feb 2008, 15:58 
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Joined: 27 Jul 2004, 17:42
Posts: 3436
Crash time ... also known as Alarm for Cobra 11: Crash Time ... works in surround out of the box ... just choose "Square Pixels" .... and not "widescreen" and not "wide window" in the "Configure Crash Time" utility that comes with the game ...



































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 Post subject: Crash Time in TripleHead
PostPosted: 23 Feb 2008, 17:40 
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Joined: 19 Sep 2006, 16:25
Posts: 1055
Location: Ruckersville, Virginia
This game looks awesome. How do the cars handle Paddy? Are they like the cars in NFS: Most Wanted or more like bricks covered in soap?

I'm thinking of getting this and seeing if I can put together a fix to center the HUD.

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 Post subject: SoftTH Stretched (FIXED)
PostPosted: 31 Mar 2008, 02:24 
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Joined: 29 Mar 2008, 17:19
Posts: 205
Hey Paddy, I am trying to get the game running with SoftTH.

Game config sees the 3840x1024 resolution and then launches fine, but in game is stretched.

Can you post your config.ini for me? Thanks!

*** UPDATED ***



Of course trial and error finally got it working with correct aspect ratio...turned out you had to say not widescreen, not wide window, but square pixel (must be a german thing!)...

After trying Colin Macrea DiRT (way too much a sim for me), this game is more my speed!

You can also replace the in game music with your own mp3's, so got Limp Bizkit and Linkin Park rockin' the place :twisted:

@Mobster007 - I have the game in "Arcade Plus" mode, so very Need for Speed control using my Momo Logitech FF steering wheel.

This is a FUN and FAST racing game, not a sim by any means...

Working game config.ini for SoftTH users is:

[Resolution]
DeviceID=0x10de0611
Xres=3840
Yres=1024
ColorMode=22
TexRes=2
EnvMode=3
ViewDist=3
GrassDetail=4
CarShadow3D=2
WinXres=1280
FullScreen=1
SquarePixels=1
WideScreen=0
WideWindow=0
DoCenterWindow=1
AntiAlias=0
MotionBlur=1
AnisotropicFilter=1
UseSwapMode=0
UseBackBuffers=1
UseInterval=1
AmbientLight=24
[Videos]
PlayVideos=1
[Debug]
Logging=0
KeyEnabled=0
NoSteerAid=0
NoVarProj=0
[Sound]
SoundEnable=1
MusicEnable=1
QuadroOut=1
SampleRate=48000

Working SoftTH.cfg is:

;
; SoftTH configuration file
; by Kegetys
; Cobra 11 - Crash Time - working cfg

[config]
deviceIDLeft=2
deviceIDright=1
secondaryWidth=1280
secondaryHeight=1024
secondaryRefresh=auto
secondaryFormat=YUV12
antialiasing=0
anisotropic=0
borderSize=0
sideExtraWidth=0
noHotkeys=0

[Direct3D]
cylindicalCorretionAngle=0
hideNondefaultDevices=1
forceHorizontalFOV=0
forceResolutionWidth=3840
forceResolutionHeight=1024
force16bitDepth=0
sleepBeforeRead=2
useMultihead=0
delayedPresent=0
swapOrder=0
autoSquash=0
d3d8dll=auto

[hooks]
doHooking=1
doScaleMouseCoordinates=0
doScaleFromLeftScreen=1
doScaleWindowRects=1
mouseXoffset=auto

[modes]
1280x1024x60
1280x1024x75

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 Post subject: Crash Time in TripleHead
PostPosted: 31 Mar 2008, 08:18 
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Joined: 27 Jul 2004, 17:42
Posts: 3436
Of course trial and error finally got it working with correct aspect ratio...turned out you had to say not widescreen, not wide window, but square pixel (must be a german thing!)...
Sorry I should have put this in my original post ... :oops:
Quite some time ago Synetic fixed MB World Racing by adding that "Square Pixels" option ... back then they it was called "Matrox Square Pixels"

I have updated the first post.

Glad you got it working .... 8)


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