I think that guild wars is spot on what the widescreen solution should be.
- Cropping the top and bottom is obviously bad.
- Adding too much to the horizontal FOV, is a little unnatural*
- A perfect balance between the two, is just right.
*This is something I've just started thinking about based on this thread. Although we don't like to think we're missing out on vertical graphics, it's just occured to me, that to remain natural looking, most widescreen games must loose a little from the vertical FOV
and expand on the horizontal.
Just look at FPS's, simply expanding the FOV alone can give a fish-eye effect - F.E.A.R is a good example of this.
Simply adding more game-estate to the sides of the screen also has the side-effect of giving a more zoomed-out effect - and putting the player further away from the action.
IMO, zooming-in a bit (like guild wars) is a perfect and natural use of widescreen. Compare this to widescreen television. I bet camera-men of a widescreen broadcast will automatically compensate by zooming-in closer to the subject without even thinking about it.
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One last thought about what X-Warrior said:
It simply doesn't matter whether it cuts off the top and bottom or not.
Yes. At the end of the day, most games are designed for 4:3 and we are playing with pseudo 16:10 solutions - sometimes it looks better, sometimes it does not. When games are designed from the very beginning with widescreen in mind is when we will have "true" native widescreen support.
Here's a question:
What if batlefield 2
was completely designed for widescreen monitors? What if they just added to the vertical FOV as a quick solution for 4:3 gamers? Would you still miss the top and bottom of the screen if you knew this?
...Okay, that's probably not true at all, but you get my point?