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 Post subject: Tycoon City: New York
PostPosted: 01 Jan 2009, 19:42 
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Widescreen Grade: B
Ultra-Widescreen Grade: Incomplete
Multi-monitor Grade: Unsupported
4k Grade: Incomplete

Read Full Detailed Report - Tycoon City: New York

In TC:NY it's up to you to expand your district by placing and upgrading buildings. Meet your residents' demands, develop your businesses against rival AIs, build famous landmarks of the Big Apple and ultimately take control over the whole of today's Manhattan.


4:3


16:10


16:9


3x1



Last edited by scavvenjahh on 03 Oct 2016, 07:11, edited 3 times in total.
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 Post subject: Tycoon City: New York
PostPosted: 01 Jan 2009, 20:19 
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==Supported resolutions==

Which resolutions are supported natively, and which require editing a file?


==Singleplayer anomalies==

Are subtitles always for spoken words? That is, any time subtitles get cut off, can you at least hear what's being said?


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 Post subject: Tycoon City: New York
PostPosted: 02 Jan 2009, 15:58 
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Yes, subtitles are always for spoken words. I listed the glitch in 16:9 as an "anomaly" but as long as you're not deaf it doesn't actually hinder gameplay or comprehension.

By default the launcher's resolution list only includes 1024x768, 1280x1024, 1600x900 and 1600x1200 plus any custom resolutions within that array.


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 Post subject: Tycoon City: New York
PostPosted: 02 Jan 2009, 17:07 
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So, does that mean you need to edit videoconfig.dat to use any widescreen resolutions (other than 1600x900) at all?


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 Post subject: Tycoon City: New York
PostPosted: 02 Jan 2009, 23:28 
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Well, not quite.
Sorry, my last reply only added to the confusion. I should've written "By default the launcher's resolution list only includes 1024x768, 1280x1024, 1600x900 and 1600x1200 plus any custom resolutions within that array on my 1680x1050 and 2560x1600 monitors."

The 1600x900 bit is odd but I can select this res in the never-edited game on my secondary PC with no custom res's - then again, the monitor is a ws 19" panel with a native res of 1680x1050 which can however output a squashed but real 1600x1200, so it might be a monitor-related oddity.

If I'm not mistaken you only have to manually edit videoconfig.dat to use a ws resolution on a monitor with a native res bigger than 1600x1200. I think users with say a 1440x900 panel won't have to, since their native res will already be available. All native ws res lower than 1600x1200 should be available from the start, since the game even detects custom res's. Of course it'd be better to actually test this on such a monitor...

I can't think of a better way to sum it up than "Native, but max resolution is 1600x1200." The detailed Method is really just a pointer to the right config file as a starting point for further research on that res cap (everything's possible on the WSGF, right?), but maybe I should just get rid of that part of the DR :?


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 Post subject: Tycoon City: New York
PostPosted: 03 Jan 2009, 00:09 
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Ok.

Grade: B
CCE: 100%

Lack of 1680x1050 and upwards and cropped subtitles are blemishes.


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 Post subject: Tycoon City: New York
PostPosted: 06 Jan 2009, 14:30 
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Ibrin, tiny typo in the News : the game fails to run above 1600x1200, i.e if the vertical and/or horizontal pixel count is beyond these values - so even 1680x1050 is a no-go. ;)


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PostPosted: 10 Mar 2012, 01:24 
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Has anyone gotten this game to work at 1680x1050 (16:10) yet?


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